public enum AdventurerItemSlot
{
    Head,
    Neck,
    Feet,
    Waist,
    Wrist,
    Chest,
    Legs,
    Back,
    MainHand,
    OffHand,
    Relic,
    Trinket1,
    Trinket2
}

public class Adventurer : Unit
{

    public int Strength { get; set; } = 0;
    public int Intelligence { get; set; } = 0;
    public int Agility { get; set; } = 0;

    public Adventurer() : base()
    {
        
    }
}