Add stuff

This commit is contained in:
Eero Holmala 2023-02-25 15:58:46 +02:00
parent e84ecce3b5
commit 445f2ccac3
373 changed files with 13740 additions and 0 deletions

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Guild/CSDEV Submodule

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Subproject commit edd1d3879a7603c9054c0e113835e30fd29800cb

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Guild/DamageEngine Submodule

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Subproject commit eb0a7dbfedb6f8cfbd7f40509759807d50aa288d

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Silk.NET" Version="2.16.0" />
<PackageReference Include="Silk.NET.Input" Version="2.16.0" />
<PackageReference Include="Silk.NET.Direct3D.Compilers" Version="2.16.0" />
<PackageReference Include="Silk.NET.Direct3D11" Version="2.16.0" />
<PackageReference Include="Silk.NET.DXGI" Version="2.16.0" />
<PackageReference Include="Silk.NET.OpenGL" Version="2.16.0" />
<PackageReference Include="Silk.NET.OpenGL.Extensions.ImGui" Version="2.16.0" />
<PackageReference Include="Silk.NET.Windowing" Version="2.16.0" />
</ItemGroup>
</Project>

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// This file is part of Silk.NET.
//
// You may modify and distribute Silk.NET under the terms
// of the MIT license. See the LICENSE file for details.
using System.Drawing;
using Silk.NET.Windowing;
using Silk.NET.Input;
using Silk.NET.OpenGL;
using Silk.NET.OpenGL.Extensions.ImGui;
namespace ImGui
{
class Program
{
static void Main(string[] args)
{
// Create a Silk.NET window as usual
using var window = Window.Create(WindowOptions.Default);
// Declare some variables
ImGuiController controller = null;
GL gl = null;
IInputContext inputContext = null;
// Our loading function
window.Load += () =>
{
controller = new ImGuiController(
gl = window.CreateOpenGL(), // load OpenGL
window, // pass in our window
inputContext = window.CreateInput() // create an input context
);
};
// Handle resizes
window.FramebufferResize += s =>
{
// Adjust the viewport to the new window size
gl.Viewport(s);
};
// The render function
window.Render += delta =>
{
// Make sure ImGui is up-to-date
controller.Update((float) delta);
// This is where you'll do any rendering beneath the ImGui context
// Here, we just have a blank screen.
gl.ClearColor(Color.FromArgb(255, (int) (.45f * 255), (int) (.55f * 255), (int) (.60f * 255)));
gl.Clear((uint) ClearBufferMask.ColorBufferBit);
// This is where you'll do all of your ImGUi rendering
// Here, we're just showing the ImGui built-in demo window.
ImGuiNET.ImGui.ShowDemoWindow();
// Make sure ImGui renders too!
controller.Render();
};
// The closing function
window.Closing += () =>
{
// Dispose our controller first
controller?.Dispose();
// Dispose the input context
inputContext?.Dispose();
// Unload OpenGL
gl?.Dispose();
};
// Now that everything's defined, let's run this bad boy!
window.Run();
}
}
}

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{
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10
Guild/Guild.CLI/imgui.ini Normal file
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[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Dear ImGui Demo]
Pos=1318,438
Size=550,680
Collapsed=1

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(?)
[ Copy "Hello, world!" to clipboard ]
### Window options ###
### Widgets ###
### Layout & Scrolling ###
### Popups & Modal windows ###
### Tables & Columns ###
### Filtering ###
### Inputs, Navigation & Focus ###

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// <autogenerated />
using System;
using System.Reflection;
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Guild.CLI")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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build_property.RootNamespace = Guild.CLI
build_property.ProjectDir = C:\dev\monorepo\Guild\Guild.CLI\

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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@ -0,0 +1,5 @@
namespace Guild.Lib;
public class Class1
{
}

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@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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14
Guild/Guild.sln Normal file
View File

@ -0,0 +1,14 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30114.105
MinimumVisualStudioVersion = 10.0.40219.1
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Binary file not shown.

Binary file not shown.

25
Guild/ItemShop/.vscode/launch.json vendored Normal file
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@ -0,0 +1,25 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${workspaceFolder}/ItemShop.Test/bin/Debug/net5.0/ItemShop.Test.dll",
"args": [],
"cwd": "${workspaceFolder}/ItemShop.Test",
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

42
Guild/ItemShop/.vscode/tasks.json vendored Normal file
View File

@ -0,0 +1,42 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/ItemShop.Test/ItemShop.Test.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/ItemShop.Test/ItemShop.Test.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"${workspaceFolder}/ItemShop.Test/ItemShop.Test.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
}
]
}

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@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,2 @@
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");

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@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]

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@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Guild.CLI")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Guild.CLI")]
[assembly: System.Reflection.AssemblyTitleAttribute("Guild.CLI")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

View File

@ -0,0 +1 @@
b25b9017166f3d4f105d310d9739057173339f84

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@ -0,0 +1,10 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Guild.CLI
build_property.ProjectDir = C:\dev\csharp\ItemShop\Guild.CLI\

View File

@ -0,0 +1,8 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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@ -0,0 +1,63 @@
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View File

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View File

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View File

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