using System.Text; using Plate.Templates; namespace Plate { class Plate { public Plate() { } internal string make(string[] args) { switch (args[0].ToLower()) { case "heaps": return buildHeaps(args); default: return $"unknown template \"{args[0]}\""; } } private string buildHeaps(string[] args) { string projName = "HeapsProj"; if (args.Length == 2){ projName = args[1]; } string pwd = Directory.GetCurrentDirectory(); var dirInfo = Directory.CreateDirectory(Path.Join(pwd, projName)); System.Console.WriteLine(dirInfo); dirInfo.CreateSubdirectory("res"); dirInfo.CreateSubdirectory("src"); dirInfo.CreateSubdirectory(".vscode"); File.WriteAllText(Path.Join(dirInfo.Name, "build.hxml"), TemplateHeaps.build_hxml); File.WriteAllText(Path.Join(dirInfo.Name, "src", "Main.hx"), TemplateHeaps.main_hx); File.WriteAllText(Path.Join(dirInfo.Name, ".vscode", "launch.json"), TemplateHeaps.launch_json); File.WriteAllText(Path.Join(dirInfo.Name, ".vscode", "tasks.json"), TemplateHeaps.tasks_json); return "Created heaps"; } } }