public enum AdventurerItemSlot { Head, Neck, Feet, Waist, Wrist, Chest, Legs, Back, MainHand, OffHand, Relic, Trinket1, Trinket2 } public class Adventurer : Unit { public int Strength { get; set; } = 0; public int Intelligence { get; set; } = 0; public int Agility { get; set; } = 0; public Adventurer() : base() { } }